Feb 9 2010
iPhone development…
After a long slog ironing out some last-minute bugettes (and a major performance issue I’d accidentally introduced by attempting to bubble-sort an 10,000-entry strong list) I’ve just posted an updated release of Æther Tool to Apple for approval.
This is my first commercial app, admittedly, but it has taken a great deal of time, sweat, and (almost ;) tears to progress this far… and it makes me wonder how other small- or one-man developers approach the development process and how long this generally takes.
And now, following in the footsteps of the seminal “How 12 Hours, 2 Guys, 6 Cups of Coffee = 1 iPhone App there’s Sahil Lavingia‘s oneweekapp.com.
May 14 2010
Installing Steam on Mac OS with a Case-sensitive boot partition
So Steam has now been released for the Mac. Whilst this is a massive step forwards for the Mac as a platform – finally giving Apple a credible position regarding gaming (after the 2007 deal with Electronic Arts, which didn’t even promise Mac native games but merely wrappers around Windows titles* , apparently went nowhere) – there are still clearly rough edges which makes Steam feel more like a late beta.
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By Stuart • Apple, Computer Games, Technology, Thoughts, UNIX 5